Since my content is mainly liveblogs, I figure I should pin a post with all of them. Both to let people who follow me know, and so I can remind myself of what I’m reading/playing in case I forget and want to be reminded of stories I’m going through.

My liveblogs are usually under the following tags:

zack reads “series” - for manga, light novels, visual novels

zack plays “series” - for videogames

zack watches “series” - for anime and tv

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Main Liveblogs:

Tsukihime Remake

Arknights game

Fate Zero LN

Fate Apocrypha manga

Fate Grand Order (LB6 Section 21)

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Liveblogs on Hiatus:

Mahoyo

Bocchi

Katawa Shoujo (Emi, Shizune, and Rin done)

Kingdom Hearts Days manga

Noragami

Melty Blood

FGO Shimousa manga

Fullmetal Alchemist manga

Pokespe

Tower of God

KH 358 days manga

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Planned Liveblogs:

Revolutionary Girl Utena  Rewatch

Kara no Kyoukai anime

Madoka different story

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Maybe Planned (don’t know about these yet, they’re VNs that I haven’t looked into but that I’ve heard are good or have been recommended to me):

Steins Gate vn

Soukou Akki Muramasa

Queen Beast

First Snow

Please Be Happy

True Remembrance

Higurashi

collarxmalice

code:realize

letter and spirit hunter series

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I think that’s everything, always open to recommendations too, so anyone feel free to shoot me an ask or a reply.

toskarin
toskarin

remembering that anime-onlies don't know about the conversation between illya and sakura and getting so mad that I have to take a walk to cool my head

toskarin

do you ever think about how the movies go out of their way to make sure that sakura doesn't have any meaningful relationships besides the one she has with shirou

illya gets nothing, shinji only gets that which is needed to pose shirou against him, rin gets her plot-necessary scenes and delivers everything else as monologue, rider is kept quiet, and taiga's additional scene only exists because it works to further displace illya's role as a parallel to sakura

but all the criticism I could possibly write can be summed up in a comparison between one shot

Keep reading

fate seriesfate stay nightfeels like the more time passesand the more i see the movies talked aboutthe more problems i get with themdidn't even realize that having the ending be the two of themshows how the movie doesn't build up her otherrelationships as welli still like those moviesfor letting me watch some scenes animatedbut i would never recommend them over the vn
adorablegorilla
Anonymous asked:

how accessible is ultrakill for someone not terribly good at videogames? because it looks like it fucks severely but I generally have a pretty bad time with games that require super quick reflexes... are there difficulty settings or is it like, go all in all the time?

shuttershocky answered:

I’m glad you asked, as this is something I’ve wanted to post about for a while.

While Ultrakill’s default is pretty difficult (it’s heavily inspired by DMC after all, which is incredibly difficult to actually get good at) There’s actually quite a lot of accessibility settings you can tweak to make the game perfectly playable to even new time gamers.

First off there’s the Difficulty Settings: Harmless, Lenient, Standard, and Violence.

Harmless gives you double the health (200 instead of 100) and massively slows down enemy attacks to the point where even a very slow reflex should let you get out of the way. It also disables special moves on some bosses and special enemies.

Lenient’s a bump up in difficulty where you got standard health and enemies will actually try to hit you now, but they’re still slow and some enemies will still take it easy on you.

Standard is standard everything (obviously). Enemies are moving at normal speed, they got all their attacks, and theyll actually do a decent job of killing you.

Violence is sped up. Enemies move much faster, are more aggressive, and even gain new behaviors (like rage modes, modified special attacks, etc) to make it the hardest mode.

Apart from the difficulty settings, Ultrakill has 3 layers of assists: Minor Assists, Major Assists, and Cheats.

Minor Assists can be turned on and used without penalties. These are usually stuff like “ turn on enemy silhouettes” so you can always see enemies better, but very notably, Minor Assists includes Auto-Aim, and a bar from 0% to Fullscreen. This means that you can set an aim assist from minorly helping you lock on to targets if your mouse drifts close, to covering the entire screen, perfectly shooting targets with 100% accuracy regardless of your aim. This can be done without any penalties whatsoever, meaning you can equip a full aim bot all you like.

Major Assists are settings that mess harder with the game balance. You can set how much damage you take (even move it down to 0% to make you invincible!), set the Game Speed (100% is normal, 50% means everything moves at half speed), and other random useful bits like enabling infinite stamina or disabling weapon freshness (basically, the game lowers your style if you constantly stick to just one weapon, this setting can disable that). While you can finish stages this way and get scored, using Major Assists disables getting P (perfect) ranks on stages. This is notable, because P ranking all the stages is how you unlock the secret superbosses. You’ll have to learn how to beat stages with just minor assists if you want to meet these.

Cheats are cheat settings that are less about helping you beat the game and more for the developers to test stuff. This gives you access to things like spawning specific enemies, blinding all enemies so they stand still, making enemies invincible, that sort of stuff, so you really don’t need these if you’re just after playing the game, since Major Assists can literally make you invincible. However, it can be fun to turn on certain cheats like disabling weapon cooldowns or despawning all enemies on the map so you can freely explore it, just note that these sometimes break the game. To activate cheats, enter the Konami code (up up down down left right left right B A). If you play a stage with cheats activated, you get NO SCORE for a stage.

If you find the game’s rapid pace and aggressive gameplay intimidating, you can go through the game on one of the lower difficulties with Major Assists turned on to reduce the damage you gain, and once you’re confident you know a stage inside and out, clear it again with only auto-aim from Minor Assists turned on to get the P rank if you really wish to fight the superbosses.

Ultrakill is all about playing as stylishly as possible, but what that actually means can be entirely defined by you! Slow down the game speed, reduce damage taken, bring along a teeny tiny aim assist or go full aimbot with every weapon, you can tweak it exactly how you want!

And if you ever want to push yourself on certain skills (maybe fighting certain enemies or movement techniques), the game also has a Sandbox mode where you can place whatever stage objects, hazards, and enemies you like to practice on. I like to spend time in the sandbox learning the exact parry timings on different enemy attacks, as well as experimenting with different ways to approach them!

shuttershocky

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Funny you mention this, because DUSK and ULTRAKILL are both New Blood games!

overkilloh this is wonderful to hearbecause i love challenging gamesbut don't like it when i can't complete a gameso hearing it has easier difficulties just in caseis wonderful
lowkeiloki
iwasbored777

I adore that Gwen hugged Miles so tightly and so suddenly and when she thought that she seems too needy she let go but kept touching him cuz she doesn't want to let go of him yet but she doesn't want to look desperate if she keeps hugging him and she got nervous but couldn't stop smiling cuz she was so happy sjsksjsksk

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spiderverse